AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games on iOS in Germany Q3 2021
Discover the performance of the top 5 Fidget Toys Games apps on iOS in Germany during Q3 2021, with insights on downloads, revenue, and active users.
In the third quarter of 2021, the top 5 Fidget Toys Games on iOS in Germany showcased varying performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at their performance:
Fidget Toys Trading: 3D Pop It by Freeplay LLC saw a strong start in terms of downloads, peaking at 20.1K in the week of August 2. However, the downloads gradually declined to 4.8K by the end of September. The app’s weekly active users also showed a similar trend, starting with 44.1K in early August and dropping to 10.4K by the end of the quarter. Revenue remained minimal throughout, with a slight increase to $8 in the last week of September.
Bubble Ouch: Pop it Fidgets from WANNA PLAY GAMES LTD had an initial surge in downloads with 23.2K in late June, but this figure fell sharply to just 68 by the end of September. Active users followed a similar pattern, starting at 13.9K in early July and decreasing to 516 by the end of the period. Revenue was negligible, with a few weeks showing minor earnings around $14.
Pop Us! by SayGames LTD had a moderate performance in downloads, which fluctuated between 1.8K and 5.4K throughout the quarter. The app's active users mirrored this trend, maintaining a range from 3.5K to 6.4K. Despite the stable user engagement, the app did not generate any notable revenue.
Fidget Toys 3D from Tran Dinh Hung exhibited a consistent download rate, starting at 4.7K in late June and stabilizing around 1.2K to 3.5K for the remainder of the quarter. Active users remained steady, fluctuating between 1.2K and 3.9K. Revenue was minimal, with a few weeks showing earnings up to $18.
Pop It Fidget - AntiStress by KTC GLOBAL showed a late surge in downloads, peaking at 3.9K in mid-August and maintaining around 2K to 3.5K through September. Active users increased significantly, reaching 5K by the end of September. The app did not generate any revenue during this period.
For more detailed insights and analysis, visit Sensor Tower.